![]() ![]() As you negotiate your way through the Lylat system you will encounter a number of foes, such as the treacherous Pigma and the rival Star Wolf team, a similar band of mercenary pilots who have thrown their lot in with Andross. Underwater world, fire world, asteroid field, etc – all of the gang are present. Along the way are numerous different destinations in which to engage in winsome space combat, including all of your favourite sci-fi cliches. What this means is that you take control of Fox and his ragtag mercenary posse of bestial co-pilots, with the aim of using your nifty Arwing spacecraft to flush out Andross from his nasty home planet, Venom. In addition to his latent megalomaniacal tendencies, this floaty simian bastard is also directly responsible for the death of Fox’s father, along with a double-crossing talking pig who previously fought alongside McCloud Sr. The crazed good-scientist-gone-bad Andross, who manifests himself as a horrific giant disembodied monkey head, has decided he wants to attempt (once more) to properly merk the peaceful Lylat system that Fox and his buddies call home with the biological weapons he has developed. STORY: If you wanted to make a lazy comparison, then the Star Fox series, with its character-led story involving Fox McCloud attempting to avenge the death of his father and save the universe, is a bit like Star Wars-lite, with more animals. But does it satisfy our demand for retro on-rails action, or get shot down in flames by Andross scum? This presumably puts him in an excellent position to re-imagine Star Fox 64 and bring his considerable expertise to this 3D Fox-fest. Q also put out the well regarded Star Fox Command which was a hit amongst long term fans when it came out on Nintendo DS in 2006. ![]() Interestingly, before Cuthbert left his former employer, he had already developed Star Fox 2 in its entirety, the aforementioned sophomore SNES effort that never saw the light of day. To the uninitiated, Q-Games is a developer formed by Dylan Cuthbert, formerly of Argonaut. It recieved considerable acclaim and is much loved by fans to this day, so it came as no surprise when a 3DS remake was announced, à la Ocarina Of Time, to be handled by Nintendo EAD and Q-Games. Arguably the finest instalment in the franchise was the Nintendo 64 title Star Fox 64 (Released in the UK as Lylat Wars), the first sequel to the original game and a straight up rail shooter which featured a heap of new features that were originally due to be incorporated into a long-abandoned SNES sequel. With moves to third person adventuring, turn based strategy and farming out programming duties to other developers such as Rare and Namco, it is fair to say that McCloud’s ensuing sequels are something of a mixed bag. A thrilling on-rails science fiction shooter, which introduced the now-iconic pilot Fox McCloud and his team of anthropomorphic animal wingmen, Star Fox was loosely based upon Argonaut’s own classic 8-bit title Starglider and went on to spawn numerous sequels across subsequent Nintendo hardware. Way back in 1993, we were getting ourselves pretty damn excited about the UK-developed Super FX chip, a miracle of co-processor wizardry that was put together by London based company Argonaut, and put to use on Nintendo’s first stab at polygon graphics Star Fox.
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